Planning model from Tools Design.md — Tool 2 (First-Buy Roadmap Optimizer). Shop prices are not yet published by DomBlox; null inputs trigger the wiki-intent fallback. Last verified 2026-09-09.
Methodology and assumptions
Method: applies the F2.7 throughput ladder (hands T1..T5+, legs, drones) and the six gamepass multipliers from the F4.LT lookup table to a wallet-allocation model. Gold runway = (upgrade_cost - current_cash) / cash_income_per_min. Wasted-cash predicate fires when VENT IN YOUR POCKET is missing but drones are owned, when +2 DRONES runs solo, etc. Assumptions: peer-verified gamepass API does NOT list per-tier shop costs; calculator refuses to produce a hard recommendation when costs are null. Applicability: use to plan the first four hours of a session.
Sources
- Tools Design.md — Tool 2 (First-Buy Roadmap Optimizer)
- Roblox game-passes/v1 — universe 10761200080
- Official Roblox Needle In A Haystack experience